A ZIPped tutorial file. Simply unzip into an empty folder and run "index.html"
Focuses on a simple way to model and duplicate an animatable tentacle. The screenshot is the final image, however materials and post processing, while discussed, are not step-by-step the way the modelling phase is. There should be some good information in here for the beginner-to-moderately experienced. This technique works fine with most 3d applications.
Enjoy, and if it's of use please comment on it.
Available for repost on the web, but only in it's unaltered form and WITH PERMISSION, please!
... I love the steps involved, and this tutorial is well-thought-out by someone that can actually spell and write in complete sentences...
... I figured you were just going to show a loft, but instead you taught me a process I hadnt' seen before, and gave me a glimpse into the legendary Max 5 (I'd never seen the XY curves in the Materials Editor before... pretty swanky!)...
... thanks for sharing this... some great shortcuts in this tutorial...
WTF?!?!
i spent 1 hour doing that shit in 3dsmax, and when i was at that step of the hedra u did not explain anything! u only said that u bend it, and used lights and mesh smooth!
but how iqm going to put the tents with the hedra together!??!?!
sonarroz, the tentacls dont go with the hedra, those shapes comeing from the hedra, are the hedra. Add the modifiers and change the parameters to where it looks like that. But thats where im having trouble. What type of hedra did you use? A star? And also, could you explain how you rendered it like that, and makeing the shapes seem further away (the blurryness), I dont exactly understand. Im new to the whole 3d scene, but im learning fast. I've gotten the tentacles and the geosphere down, but my computer is some what slow and takes a long time to make the hedra shape so its hard for me to experiment with different settings. Please reply as soon as you get the chance. thanks.
Devious Comments
But When I Use *patch deform modifier and hit the button "pick patch" and choose the spline it says: "Illegal Patch"
Do anyone know what 2 do?
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Check out my Deviations: [link]
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(X)(p)(L)(o)(i)(T)
[link] David Reid Photography
[link] XpLoiTs Deviant Art Homepage
Camera: Canon EOS 40D
Lens: Canon EF 17-40 f/4L USM, Canon EF 70-200 f/2.8LIS USM, Canon EF 24-70 f/2.8L USM
ta anyway me a noob at it
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(X)(p)(L)(o)(i)(T)
[link] David Reid Photography
[link] XpLoiTs Deviant Art Homepage
Camera: Canon EOS 40D
Lens: Canon EF 17-40 f/4L USM, Canon EF 70-200 f/2.8LIS USM, Canon EF 24-70 f/2.8L USM
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me: [link]
:
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[link]
... I figured you were just going to show a loft, but instead you taught me a process I hadnt' seen before, and gave me a glimpse into the legendary Max 5 (I'd never seen the XY curves in the Materials Editor before... pretty swanky!)...
... thanks for sharing this... some great shortcuts in this tutorial...
i spent 1 hour doing that shit in 3dsmax, and when i was at that step of the hedra u did not explain anything! u only said that u bend it, and used lights and mesh smooth!
but how iqm going to put the tents with the hedra together!??!?!
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